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Arkham Terror: Experimental Therapy

Description

Arkham Terror: Experimental Therapy.

Patients at Miskatonic State Hospital for the Insane receive state of the art therapy – 1923 state of the art! But there is something going on at the hospital that is not therapeutic. The players take on the roles of doctors and patients. .

Each turn a player buys to right to make up what happens next in the game. Their action isn’t automatic, they have to pick another player to be their referee. The referee decides how likely the action is (which sets what the player has to roll). Other players may buy the right to make counter-arguments which trigger dice rolling contests. While this sounds complicated it is actually extremely simple. Events either happen or don’t. The players keep a running record of what has happened until the facts lead them to a story climax which ends the game! Because people make up different actions each time the game never plays the same way twice! .

Most of the characters in this game are mentally ill but this doesn’t stop them from helping. They were probably saving the world from Lovecraftian monsters before being committed anyway. .

This is an intermediate level Matrix Game. It comes in a box with a 20x15 inch hard board map of a country estate, a booklet of character sheets, a scenario booklet, a rules booklet, an action matrix (which helps people learn how to make up actions), wooden counters, plastic gold coins, and dice. You can literally be playing the game 10 minutes after opening the box! .

TYPE: Intermediate Engle Matrix Game
PLAYERS: 2 to 10 (best 4 to 8)
AGE: 13 to adult
DURATION: 2 hours
COMPLEXITY: Moderate
REPLAYABILITY: High

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Condition Price In Stock
$40.00 4
New $40.00 4